By Ronnie
Gamble (c) 2001 2002
Dealing With Incidents
Introduction
Your primary duty as a DS is to prevent trouble, not to deal with it. The more
proactive and preemptive you behaviour is, the more remote the chance is of
trouble starting. Responsible venue owners have a duty of care for their
patrons and staff. When you do come into physical contact with a
patron, the venue owner should demand a full explanation for your
actions. Responsible owners will not take lightly to a DS who is either
incapable of preventing trouble or always jumps in, feet first, to sort out a
simple altercation. Only resort to physical contact when you honestly believe
there is no viable alternative.
There is another good reason for not making a
habit of fighting with the patrons. It is the fact that you stand a good
chance of getting the crap beaten out of yourself. At any one time, most bars
will have a handful of resentful patrons you have 'spoken to' or sorted out on
previous occasions. They are usually waiting for trouble to start so that they
can leap in and even the score.
Outlined below are the drills and 'Actions On' for
dealing with venue incidents. The common denominators for each drill include:
A drill is an operational procedure for dealing
with a specific situation. Once you have been trained in coping with all the
problem scenarios, your general demeanor will be one of confidence. You will
take on the persona of a guy (or gal) who has the edge. That is, you will
always be in control and dictate the terms in any situation.
Throughout this manual, detailed descriptions of
specific scenarios have been presented and should be rehearsed. This
procedure will help you to cope with the fears and anxieties
produced by this dangerous job of door supervising. With practice and
experience, you will also become more competent at modifying the basic drill to
cope with the chaos of real life situations. Without this revision in real life
scenarios, your survival will be limited.
In order to promote speed, self confidence, and
fighting skill, the revision sessions must contain as many variables as
possible, for example;
1. The attack can be structured as a rush attack,
rear attack, side attack, group attack, ground attack or combination attack.
2. The defence can incorporate withdrawal, ground
fighting or mutual support.
3. The opponent can be; tall, short, fat,
thin, drunk, crazed, sitting, standing, prone or armed. You will be amazed at
how impractical some techniques are when you try them on an opponent who does
not resemble your training partner in; shape, size or demeanor. It can prove
lethal for you to experience one of those "Oh Fcuk!" moments in
a real situation when a revision session would have eliminated this blind spot
in your fighting response.
4. The conditions must also be varied and
represent your working environment. Train within a crowd of people, in a
cramped room, in darkness, your hands may be restrained by others or you may
be stunned.
Consider this scenario.... Mr. Angry is thundering
towards you with the brakes definitely off. He will either Bulldoze through you
or else start shouting or finger stabbing at your chest. It does not matter if
he is the bar manager or a street thug, they have to be stopped. After all, no
one employs a crocodile in order to abuse it.
To stand firm and shout, "Stop"!! might
work, perhaps...if it does not, you are totally stuffed.
Try this procedure; it is designed to be your
first tenth of a second line of defence in the face of an unannounced rush
attack/verbal assault.
Brain Once
you have detected the threat, you must instantly energize the body by adapting
the following well practiced drill to meet the threat.
Feet Step
off to the left on the left foot and then swivel on the ball of the left foot
to bring the right side of your body away from the attacker. Instead of the
head on collision you are now turned from directly facing Mr. Angry to a side
facing position as he rushes past, hopefully.
Mouth
While your feet are performing this simple get away, your mouth is operating as
well. Do not shout Stop, this is too passive. Try barking out "Back Off..
Now!!!" This sounds like a swear word and is more aggressive. On some
occasions you may not get the first word out, it can happen that fast. When you
do get the words out, everybody hears, including witnesses to the attack on
your person.
Hands OK..
While your brain, feet and mouth are working, your hands have something to do
that sends a clear message of intent. Your leading left finger is pointing at
the face of Mr. Angry, it is also telling him to back off. The forearm can be
used to parry off any hand attack.
The right hand is held back, slightly limp, ready
to palm heel Mr. Angry on the shoulder of their non-pointing hand.
This movement can be coordinated and executed
within a fraction of a second. If it was only a verbal attack, you are coping
with it. If it was a physical attack, your response has also been
positive.
In a street fighting situation, it would prove
more effective to double palm heel the chest area of Mr. Angry. This procedure
would propel the antagonist many yards backwards, but, in a crowded bar
you want to torque the antagonists body into weak position. You do not want him
to act like a reversing bulldozer, clearing other patrons and tables of drink
on his merry way.


If the rush attack catches you unawares, always
try to get the point of your elbow up. That will be the first object Mr. Angry
tries to attack with his rib cage. This procedure, to all those witnessing it,
is a defensive move. You have lifted your hands up to protect your face. With
your elbow raised to this position, you can cope with big swinging punches to
your head without trying to stick your head up your ass. This position leaves
your right hand and sight line free to win the fire fight.

If you really are caught out, as a last resort,
try the gentle back hand flick to the eye area or a groin tap. After all no-one
should be that invasive as to be hit in this manner.

Dealing
With a Low Waist Hold - Method 1
In the early stages of a low rush attack, you can
try any of the following,
Once you have weakened the waist hold, turn by
stepping back on your left foot and trap their right arm below yours.
Break their balance forward by hitting
the attacker the stomach with your behind or hip.
Then kneel down to drop the attacker on their
back. Your right leg is blocking their balance recovery. You have
three main objectives in this technique. First, drop the attacker without
damaging their head. Second, make the attacker open their hand for the
application of a arm or thumb lock. Third, get on your feet as fast as
possible
If you can apply a restraint from the standing
position, such as the thumb lock or wrist lock, always go for it.




Dealing
With a Low Waist Hold Method - 2
If the opponent grabs your waist in an attempt to
run you down to the ground or against the wall, try this routine.
Shoot your feet back so that you maintain your
balance and loosen the hold.
Attack the neck and jaw pressure points with your
thumbs to distract the attacker.
Grab the attackers wrist and then inter-twine your
free arm to grab your own wrist.
Turn into the opponents body and face in the same
direction as the opponent in order to apply a combined shoulder and hammer
lock.



Having a bad day at the office? You are caught by
a sucker punch and in order to survive, you must neutralise the attack and then
counterattack. This is done by grabbing at the elbows of the opponent and
running into the wall. With his back to the wall, the punches will be less
effective. You can lean on the bum until you get your game plan together.
If you wait too long in the neutralising
position, the bum will punch himself out and you will face an assault charge
for counter-attacking after he stops. The bum might get more lucky after
his initial assault so you must not stay locked in the neutralising position.
The dilemma facing you is how do you pull your head out of your ass and take
the bum on before he gets more lucky. If your head comes up first,
it will get hit.
Get one of your hands up first in a palm heel
uppercut attack to the opponents face (Grover). Also consider head butting your
way up. The problem with these moves, despite their success, is that they may
smash the bums head into the wall, causing serious injury. Also try getting
your thumb into the long channel between the throat and the neck muscle as
illustrated or else press your thumb on the eye lid. (T Law). Either of these
techniques will allow you to pull your head out from the safety of your ass in
order to finish the job.


The alternate to this cover up has been mentioned
before.
Raise your elbow to protect your head from
the big swinging right hand punches .
Counter attack.

Dealing
With Lost Mobile Phones
Provided a mobile phone has not been stolen and
either switched off or the chip removed to disable it, try the following
successful drill.
When a group of people arrive at your door it is
imperative that you do not allow them to intimidate or rush you before you
check out:
By identifying the group you will be able to
direct late arrivals to their tables. After they have passed this initial
hurdle and you have established your control, you must identify the group
leader. You may have to speak directly to the leader of the group at a later
stage concerning the behaviour of the group. Some studies have stressed the
point that you must never address individuals within a group. Always address
the whole group. Wrong!!!! By addressing individuals within a group or whacking
individuals within a group, you are breaking down the group mentality. Isolate
the trouble makers every time and address the trouble makers every time.
Destroy the anonymity created by the group and you decrease you problems with
the group.
If it is a last night of freedom type of party,
the best man may also want the function to go well. This factor will make your
job much easier. At this early stage you must inform the group about the house
rules, conduct, singing and strippers etc. It is much easier to inform them
while they are sober. Trying to enforce the rules after a few rounds will only
lead to grief for you.
You are not trying to put the 'mockers' on the
function before it starts, a short, sharp and friendly exchange lets the group
know that there are limits.
The most noisy group you will ever have to deal
with is usually a hen party. High spirited girls have a high pitched voice that
will penetrate the darkest recesses of the bar. Some bars will not allow hen
parties to gain entry for this reason. If your bar does allow hen parties, warn
them at the door to be on their best behaviour.
There will be rare occasions when the patrons
refuse to acknowledge your count down and sit on five minutes after the
'drinking up time' has run out. This has an effect on other patrons who see
your apparent lack of assertiveness as a chance for them to sit on and
enjoy themselves at your expense and the owners license. Another fine
example of monkey see monkey do.
Introduction
When somebody falls asleep at your venue, it's time for them to go home. Other
than the most common reasons for nodding off, such as tiredness and alcohol,
there may be more something more serious happening. This includes trauma, drug,
drink or diabetic induced comas.
The DS are responsible for resurrecting the
sleeper and getting them bright eyed and bushy tailed enough to walk unaided
out the door. There are three good reasons for this. First, an ignored sleeper
is much more likely to be robbed, assaulted, injured or cause
damage. Second, trailing a comatose patron to the front door will not enhance
the reputation of the venue. Third, irrespective of the situation you are
handling, as a DS you must always resolve that situation with all the
patrons involved before those patrons leave the venue.
The Routine
On approaching a sleeper, find out if they have any friends in the bar.
Hopefully the friends will give you his name and can also be persuaded to care
for the sleeper and ensure that they are transported home. Always ask these
friends if the sleeper has a medical problem or is on a course of treatment.
This procedure will help, not only to establish the facts but also indicate to
all that you have a genuine concern for the individual.
Start the wake up process by clearing the table of
drink or anything that may spill or break as the sleeper wakes up. This
includes lifting their face our of their dinner plate and cleaning it. Gently
shake the sleeper by holding their elbow at the radial nerve, increasing thumb
pressure until they are aroused. Always address the individual by name and
shout into their ear as you shake the individual awake in order to increase
your control.

If this fails to arouse the individual, go on
to "massaging the jaw". The target area lies on the upper
jaw line on each side of their neck close to the ear lobes. Here you spread
your thumb and middle finger across the back of the neck to press the nerves
against the left and right upper jaw lines. Increase this pressure
until they wake up, finally resorting to short prods if the gentle approach
fails.

If this "Tactile Stimulation" fails to
rouse the individual, you may have a serious medical problem to deal
with. Check out their neck and wrists for medical alert discs. Also check
their pulse on both sides of the neck as advised in your medical
training.
Sequence
Dealing
With Trouble at The Door
Introduction
When an aggressive customer is standing free with plenty of space to move in,
they have an indeterminate set of options to use against you. Because of this
freedom, their behaviour will be too unpredictable. Should they attack, your
defensive response will be too slow and you will suffer. Control and dominate
the aggressive patron, mentally and physically by standing properly, holding
them and talking to them in a specific way that allows you to predict their
reactions.
You must always strive to dictate the pace of
events and control the potentially violent situation. This can be achieved by:
Reducing the Options
Your stance must at all times, present both a
physical and mental barrier to the person you are confronting. Use a side on stance
in order to present as small a target as possible. This stance will also reduce
the options available to the potential attacker. Your hands must be used to
cover your upper body. This in turn will present another obstacle course for
the potential attacker. Keep your palms facing the person. This looks more non
aggressive and may reduce the tension of the situation. The open palm position
will allow you to immediately carry out palm heel attacks and parry their fist
attacks.
In order to further limit the aggressive patron's
options, physically restrain them in a non-aggressive way that will elicit a
response from them. For example, the simple act of holding the back of one of
their elbows and pushing it across their body will close down their whole body
and lead them to committing an act that you have already predicted. By reducing
the aggressive patron's options, you have also reduced your options. This will
help to make your response more positive and successful.
Controlling the Space
Show them the threshold, the physical and mental
barrier, that they must not cross. The point where your personal space
starts must be clearly delineated. At the same time you must physically
cover the door so that anyone trying to gain entry will have to force their way
past you.
Keep at least two meters clear behind yourself.
When you have to instinctively duck, jump back or shoot back, you will do this
without impacting against the wall. Always try to maneuver the other person so
that they do not have a solid object, stairs or steps immediately behind them.
It is difficult enough to cope with the after effects of 'dropping' someone
with a couple of clear shots without having to cope with the blood and
concussion from a busted skull.
If you have the time, always close the door on the
problem. If you are at a double door, close one side. That way, the
opponent will be more vulnerable as they try to gain entrance to your
venue. For example, if the door way is narrow they will be unable to use
haymaker punches. The narrowing of their front also restricts their fighting to
a couple of minor tactics, such as kicking out to force you back. You are less
restricted on the other side of the door. You have more scope to react to the
gate crasher.
Controlling the Dialogue
Fights on the door have a general three phase
pattern.
Interdicting the Third Phase. Door
Supervisors are often accused by naive witnesses of being heavy handed.
This is particularly true when DS are observed initiating attacks on
potentially violent patrons. If those witnesses understood the transformation
an individual goes through on their way to becoming 'The Alligator Man',
they would soon empathise with the DS. In many cases, the most humane way of
dealing with a potentially violent patron is to short circuit their
transformation process with a preemptive strike.
You can only control a violent situation if you
initiate the violence that is about to take place. Always try to dictate the
force, direction and volume of your strikes in order to control and
restrain the aggressor. When you allow an aggressive situation run on to the
third phase, you loose control. It is impossible to use the minimum amount of
force when you are attacked and operating from instinct in order to survive a
street fight. At this stage you must 'win the firefight' by using bigger,
better and more guns than the opposition. If you keep any thread of
reason at all, you will be thumping away, but waiting to hear the primal
wailing of the wounded animal, the submissive squeal of the reptile in pain,
the submissive covering up posture or the eyes closed repose of the stunned
attacker. These four responses may not be displayed when the opponent is high
on drugs. Not a pretty scenario, but these four responses are the universal
behaviour patterns of the beaten man.
To summarise, if you strike preemptively, you
will know when, where and how to strike. This will conclude the situation
as humanely as possible. If you are attacked, and honestly believe that you are
in serious danger of being hurt, you fight from instinct to survive.
There is no humanity involved when you are fighting for your life.
Here is a small incident that was reconstructed
from eye witness accounts. These individuals stood back and watched me take a
kicking one night. They came back to the bar the next night to see how well I
survived the incident. When I asked them if they ever hear the story
about Kitty Genovese, they thought I was going to tell them a joke.
After a serious fight the two main instigators,
both high on drugs, were thrown out. My back up pushed one out and I had
to drag the other one over the threshold. Then I heard something that should
not have happened, especially to me. Somebody shouted, "Shut the fcuking
door!" and it slammed shut. I was now standing in my own little Jurassic Park
with two reptiles. The reptile I was holding was fighting mad so I whacked him
in the solar plexus a couple of times until he screamed submissively. At this
stage I grabbed him by the throat and pinned him to the pillar and said,
"Stop fighting, cool down now." Before I was finished, the other
reptile decided to attack and bumped into me. I banged my head on the pillar
and as I collapsed, the screaming reptile kicked me in the head and then used
me as a Bouncy Castle.
My body started to close down, it happens when you
are stunned, the fighting spirit departs and you take what comes with rare
aplomb. At this juncture my back up had one of his rare flashes of insight and
said, "Where the fcuk is Ronnie? O shit, he must be outside!"
The cavalry arrived just in time for me to stagger inside. My query,
"Which dumb fcuk closed the door on me?" still remains unanswered.
The videos of the incident were taken away by the police that night and not
returned. Went home.... headache tablets... steeped the blood stained shirt...
went to bed.... feeling lumpy round the head and nauseous.
I was greeted in the morning by my wife who said,
"I see you have been fighting again?" "No", I replied,
quite honestly, after all I was playing at being a Bouncy Castle. Then
she asked, "Why is your shirt in the wash and why are there heel prints
all over the back of your jacket?" Eat your heart out Jessica Fletcher.
Four days later the headaches and nausea stopped.
As a DS you have sole responsibility for
controlling the door. ...When it stays open.. When it stays shut... Who gets
in...Who stays out...Who closes the door.
When there is a fight and it becomes necessary to
close the door, you must ensure that only one group of fighters are ejected. If
you accidentally eject both conflicting groups, you are responsible for the
injury or death of anyone attacked outside the door.
Epilogue
Two years after this incident, I was swapping war stories on the door with a
guy who was also on duty that bad night. He admitted that he was the one
responsible for closing the door on me in the confusion. He also told me
that when he opened the door, I was sitting on one of the reptiles, punching
the crap out of his face. This helped to explain some of the flash backs I was
having about this incident. I remember looking at a guy's knee as I lay on the
ground, somebody shouting "Bastard!" and somebody shouting "Stop
hitting him!".
The whole incident started to fit together for me.
When I went down after hitting my head on the column, all I saw was someone's
knee in my face. My automatic reaction to that would have been a take down
involving an ankle grab to the outside and an elbow to a point just above the
inside of the knee. Anyone falling in this situation usually curses their bad
luck as they fall, "Bastard!" in this case. Sitting on someone's
chest and punching their face in is not normal for me. I still do not recall
doing this. But, it explains hearing the other reptile shouting "Stop
hitting him!" While I was punching the person out, I actually
thought he was still beating me up.
You can be sure that regulars to your venue will
want to remain regulars. At times these regulars may contravene the house
rules. Perhaps one night they all sit on, well after the last call. If their
behaviour is bad enough, you can caution them on the spot. But, the best time
to caution regulars about their errant behaviour is the next time they arrive
at your venue. Before they gain admittance, they will be sober and in a
rational frame of mind, ready to enjoy themselves. At this stage let them know
how unhappy you were about their recent behaviour. Provided they display the
correct attitude and response you can allow them into the venue.
Dealing With Customers Who Must
Leave Early
Customers who must leave early include those who
are physically and verbally abusing the staff and other customers. If you
honestly believe that they are:
Start to move the subject with the minimum
amount of force, that is:
This long-winded procedure is not just for the
benefit of the witnesses to the event, it gives you a guideline to follow
without losing sight of the objective, to remove a subject from the venue with
the minimum amount of force and allowing them to leave with some dignity.
A heated, intense argument can lead to physical
assault, even when you physically intervene. Your aim in dealing with
arguments is to:
First Warning The best plan for deescalating a heated argument is for the
DS to get close to those arguing. Close enough for them to be aware of the DS
presence. This phase must last no longer than five seconds.
Second Warning If the initial intervention fails to cool the
situation you must verbally intercede. Just a short simple sentence that tells
the potential combatants they have an active outsider in their face. "Is
everything OK at this table, folks?" Your aim at this stage is to
mediate, you may have to listen to both points of view and then suggest a
compromise to these points of view.
Final Warning If this procedure fails to resolve the problem, warn them for the
last time that their conduct unacceptable. Because they are only verbal your
intervention is only verbal. If the argument continues, you must tell
them to leave the venue.
This procedure is designed to stop the antagonists
from going physical. You should have helped to disrupt their intense
focus on each other by presenting an outside threat. Force the antagonists to
acknowledge your presence and respond to your questions. Answering questions
demands a rational response which, in turn, draws the antagonists back
from the brink of physical aggression.
Dealing
With Mad Bitch Attacks
This is a principle for dealing with any
straight arm attack, irrespective of the sex, gender orientation or mental
state of the attacker. This is the same tactic as the First Base approach. You
are closing down their body and unbalancing the individual by pushing their arm
inwards.
Step 1. Detect the incoming mad bitch.
Step 2. Side step and parry the attack with your
outside arm.
Step 3. Push the attacker away with the inside arm
or counter attack if necessary.



When someone is being bitten on the hand, fingers
or thumb, there is a high probability that the bite will cause infection,
anything from Aids to Hepatitis. The bite may also sever the nerves and sinews
so that there may be permanent loss of feeling or use of the attacked
digit. The bite has to be stopped immediately. At the same time the biters head
has to be controlled so that is impossible for them to repeat the attack. There
are three methods of release set out here in order of severity.
Tactic 1
When a fight is about to take place or has started, separate the fighters by
using this modified Special Forces tactic. The purpose of this tactic is to
silence the individual as well as unbalance them physically. With this hold on,
you can drag the individual out the door backwards or at least away from the
trouble spot.
To apply the hold, make sure your shoulder is
directly behind their head. From this position, bring both your hands to the
front of the individual's face. Make sure one of your hands connects below the
nose with the reverse knife hand (thumb side) to drive their head back,
off balance. After the strike, clamp your hands over their mouth and pull their
chin down to their chest. At the same time use one of your knees to strike the
back of one of their thighs to further unbalance them. Do not use the inside of
your foot on the back of the knee joint. Your foot may get caught in the back
of the knee joint if the individual collapses too rapidly. In a bar
environment, a slip hazard is presented through spillages. Using your knee as
opposed to your foot to collapse the leg will allow you to maintain your
balance more effectively.

Tactic 2
The following Squeal and Jump tactic can be used to dissuade fighters
from their anti-social behaviour. It involves attacking the tibial nerve where
it runs from the center of each buttock, down the center of each leg to the
calf. A toe kick to the back of the leg will pinch the nerve against the leg
bone and cause a physical collapse.

Introduction
The following incident describes how DS intervention, on occasion, can go
slightly wrong. After all, the scenarios in this section are based on real life
where Murphy's Law is waiting to leap up and screw up your best
intentions.
The majority of one on one fights start and then
finish with the intervention of three DS acting as a team. The DS objectives in
this type of situation is to end the incident as swiftly as possible and
reconcile the protagonists before they leave the venue. These objectives are
usually confounded by the terrain, tables and also, friends who honestly
believe that they are helping to calm the situation but on many occasions, only
add to the chaos. If you are prepared for this type of scenario, always
initiate the drill by getting the friends on your side.
The 15 Second Incident The time was 1:30AM and I was in the
process of emptying the bar of all patrons. I noticed one of the DS walking a
bit faster than normal. He had zeroed in on a pair of individuals who were
about to go ballistic. Yes, it was the final stages of the mad and bad hour,
where most of your problems are in your face before you see them coming. For
the sake of clarity I'll call the instigator of this incident, 'The Wanker' and
the person who lost their cool, 'The Reptile'. Unbeknown to the DS, The Wanker
had been 'winding up' The Reptile for 10 minutes and the individual DS
had closed in when he saw their postures changing from sitting, slow and
relaxed to standing, fast and tense.
Working as a three man team, we closed in on the
pair. My job was to shove my way in between the pair, shouting out "OK,
folks, the party is over. Make your way to the door now!" "Move it,
now!". This is designed to give everybody the chance to climb down
without losing face or going physical. Now everybody is on their feet ready to
move. The other DS have positioned themselves behind each of their respective
targets. The Reptile says, "We will finish this outside".
Then, from The Wanker I also hear the immortal words, "Fcuk off,
dickhead".
At this final wind up, The Reptile 'loses it'
totally and flies forward to engage The Wanker. The DS managed to restrain
their respective targets but, The Reptile was going berserk and had thrown off
the 250 pound DS like a rag doll. As a fight is about to ensue, I start
shouting "Stop fighting now!" This procedure is designed to let
everybody know what the DS agenda is. We are letting the witnesses know that we
are stopping a fight initially, through verbal intervention. As well as that
important factor, we are also telling all the friends that as DS, we are
talking the fight down as opposed to kicking ass. While I am shouting out to
all those present, the other two DS should also be talking to their respective
targets in order to calm them down. It is their job to move the protagonists
off the premises and resolve the problem. It is my job to cover them both from
outside interference or assist them in difficulties.
But, in this incident, The Wanker was the only
person under control. The other DS had not recovered from his flying lesson so
I jumped in and tried to control The Reptile. My arms were flailing like the
twin rotors on a Chinook, trying to trap The Reptile's arms in a
restraint. Because The Reptile was also flailing about but not hitting
anyone, striking techniques were not used. At this stage, some of The Reptile's
friends intervened and tried to control him by holding on to him. Because of
their grip, it became impossible to apply head restraints or take downs
without ripping The Reptiles head off. Eventually, I managed
to push the whole ensemble against the nearest wall and here I began to stab
away at the only available targets, the throat pressure points.
At this point The Reptile started shouting at me,
"Get to fcuk off my throat, you bastard!". I am now the happiest man
in the bar. This is because the pain from the one second jabs into the throat
PP's were successful in shifting The Reptile's focus from The Wanker onto me.
As well as that, The Reptile had managed to string together a well constructed
sentence, also directed at me, complaining about the pain. He was now
communicating verbally instead of physically. I reinforced this breakthrough in
communications by letting go of his throat and stating. "Listen, it was
either grab your throat or hit you with a bar stool. Cool it, you allowed
yourself to be provoked by that Wanker, now cool it, relax". His friends
also started talking him down. Here I had shifted the blame from The Reptile
onto The Wanker. The Reptile found this to be a good get out clause for his
drunken lapse and stated "Yes he did provoke me".
We then move on to the reconciliation stage of the
operation and within seconds the apologies are passed and accepted by all those
involved.
If you go into a potential fight situation with a
fighting frame of mind, you will end up in a whole heap of doggy do. Hitting
out is the last option, just keep it on the back burner that little bit longer.
That way, nobody goes to hospital and nobody goes to jail. It's a great feeling
to wake up on a Sunday morning in your own bed, intact.
Summary
|
Arguing
Incident |
Fighting
Incident |
|
·
The Back Ups must
take up position, either to the sides or else behind their respective
targets. Their immediate aim is to dominate the situation ·
The Front moves in
to physically and verbally intervene between the antagonists ·
The Front tries
talking the antagonists down If a
Fight Develops ·
The Back Ups apply
restraints and move the antagonists out of the venue. The Front provides
security for their activity ·
Resolve the
situation |
·
The Back Ups move
straight in from the rear of the antagonists and apply restraints as
necessary ·
The Front provides
the security for their activity ·
The antagonists are
moved off the venue ·
The incident is
resolved |
There is absolutely no difference between jumping
in to stop a group fight and jumping into a mob of sharks that are in a feeding
frenzy. If you don't have good protection and back up you will be eaten
up very fast. That is the main reason for trying to stop trouble before
it gets started. It is more easy to step in and deescalate an argument in the
early stages, rather than watching it from a distance, hoping that the
problem will resolve itself, only to have it explode in your face.
Fights usually start at a point you are not
covering. Either that or some reptile waits until you move off before attacking
an innocent patron.
Your actions on detecting a fight in progress must
include the following:
There are two methods of pushing the opponent's
chest. Both these moves are very powerful. They have the effect of propelling
the opponent back at a rapid pace. Because of this effect, there are
potentially lethal consequences for the opponent. Someone who is moving rapidly
back will impact the back of their skull on either a hard surface or on
an individual who may be standing in their rearward path.
Remember the information on Commotio Cordis? Only
use contact tactics when absolutely necessary.
Palm Push
With your palms in contact with the opponent's chest at nipple level, do the
following;


Forearm Push Clasp your hands together. With one of your
elbows and forearm in contact with the opponent's chest, do the following,
simultaneously:


Hip Thrust
When your foot is in direct contact with the opponents, you can
thrust your hip into his and throw the opponent sideways for over 4 meters. Be
careful with this tactic as it is just as powerful as the other two described
above.


Dealing With Club
Drug Problems
Introduction
'Club Drugs' are illegal substances used by the patrons in order to achieve an
altered state of consciousness. The mental state achieved can turn out to be
unpleasant and the DS may have to deal with the problem. These illegal
substances are usually manufactured in conditions of limited hygiene. They may
also contain bulking agents unfit for human consumption as well as an
indeterminate mix of lethal chemicals. These 'Club Drugs' include Cannabis, MDMA
(Ecstasy), Uppers, LSD, Heroin derivatives, Crack, etc.
It is a criminal offence for people to allow their
venue to be used for the smoking of cannabis, using illegal drugs and the
illegal supply of drugs. This includes the occupier of a house or any person
responsible for the security or management of a motel, hostel, bar, youth club
or night club. As a DS you are responsible for taking proactive measures that
prevent the sale or use of illegal drugs at your venue.
The Dangers
With the exception of cannabis, 'Club Drugs' are usually colourless,
odorless and have no discernable taste. Other than long term mental and
physical damage there are some immediate dangers associated with these illegal
drugs. Some of the ill effects that occur include seizure, high blood pressure,
kidney failure, loss of consciousness, respiratory arrest, convulsions, high
body temperature, shaking, confusion, coma, disinhibition, vomiting and
sedation. For example, ecstasy will cause the body to overheat. When this
happens and there is no access to water, the body will be under-hydrated. In
this state the individual is more prone to blood clots and embolisms which lead
to death. When the person has access to water, there is a danger from drinking
too much and over-hydrating the body. This will lead to a swelling of the brain
and death. As another example, the use of LSD will lead to serious mental
disorders. These include paranoia, sensory distortion, hallucinations and
aggressive behaviour.
If there is a bad batch of club
drug in circulation expect a major medical problem from affected young people.
Do not confuse their condition with excessive alcohol abuse. Do expect
overdosing to take place in many cases because home made club drugs have
no standard dosage. When a club drug is taken along with an
alcoholic drink, the effects are intensified and the mix becomes more lethal.
The Cues For Drug Dealing When you have a resident drug dealer at your
venue, their activity will intensify during the festive season, during holidays
or when there is an event external to your location. Watch out for any of the
following behaviour patterns:
The Tools
Cannabis users will usually have a tobacco tin filled with papers, loose
tobacco and a finger sized brown lump of cannabis. Ecstasy tablets are usually
individually wrapped in silver foil or small wraps of paper. Heroin derivatives
involve the use of small tobacco pipes, burnt silver foil, tightly rolled
bank notes and syringes. Never touch syringes, you must learn from your senior
supervisor or a qualified medic on how to dispose of these items.
The Physical Cues To determine if drugs have been ingested by an
individual, you would expect to find some of the following symptoms and
indicators:
Introduction
DS have an important role to play in protecting male and female patrons from
drugged alcohol incidents. There are two situations where this can occur.
First, the patron may be experimenting with a club drug and may not realise the
dangers involved from overdosing or mixing drugs and alcohol. Second, someone
may 'spike' a targeted persons drink with a potent incapacitating drug.
The same individual will then befriend the person they have drugged in order to
move them out of the venue. Once the drugged person is in the 'spikers' domain,
they may be subject to sexual assault, rape, physical assault, robbery or
murder.
DS must formulate proactive drills and procedures
that make their patrons hard targets for any 'spiker'. It is always a good
feeling to go home at night knowing that you have cramped the style of some
reptile or else saved someone from serious assault. This section will be
further sub-divided into six sections.
Incapacitating Drugs and Rape The WRCC [2003. (Web Site)] have stated that
twenty different substances have been used on alleged rape victims. These substances
include, club drugs, veterinary drugs, prescription drugs, valium,
marijuana, 'downers', sleeping pills, Rohypnol (The Forget-me Pill), GHB
(Liquid X), Ketamine (Special K) and finally, the most frequently used drug of
all, alcohol. When drugs and alcohol are used in combination, the mix can prove
to be lethal. Even on their own, the ingesting of incapacitating drugs
can lead to tragic consequences. The effects include, seizures, cardiac and
respiratory arrest, coma and death [BCRCP, 2001. (Web Site)].
Drug Description There are many good web sites that deal
exclusively with the dangers of incapacitating drugs. In order to pursue this
subject in more detail, try using the key words, Drug, Rape and Date in
your search. The common denominator of these drugs is that they are colourless,
odorless and usually have no discernable taste. The spiker will use these drugs
in either powder or liquid form. It only takes two seconds to squeeze an eye
dropper full of liquid drug into the neck of the target's bottle.
Drug Effects
The effects of incapacitating drugs to look out for are:
Patron Proactive Behaviour Statistics show that you are more likely to be
murdered, assaulted or raped by someone you know. In order to avoid adding
yourself to these statistics, try the following routines:
DS Proactive Drills The following pointers are designed to halt the use
of and deal with the effects of Club Drugs and Incapacitating Drugs. These
drills are not another set of boring 'Must Dos'. These
are the key drills that keep all your patrons safe.
Summary
You must reduce your in-house problems by staying proactive and
also preemptive where necessary. Always try to make the patrons hard targets
for the reptiles, drug dealers and rapists. But, the problems created by mixing
drugs and alcohol are not just the result of a predator in action but may also
be self inflicted. When a suspected club drug situation
arises, you must be prepared to treat the situation as a medical emergency and
call for medical assistance. If medical assistance is required, place the
unconscious person in the recovery position. Always maintain their Airways,
Breathing, and Circulation until medical help arrives.
|
Drug |
Effects |
|
Nervous System Depressants/Incapacitating Drugs Barbiturates,
Benzodiazepines, Alcohol, Rohypnol, GHB, Ketamine, Club drugs,
Veterinary drugs, Prescription drugs, Valium, Marijuana, 'Downers',
Sleeping pills. |
Lethargy, Sleepiness, leading to unconsciousness, Shallow
breathing, A weak, irregular, or abnormally slow or fast pulse,
Disinhibition, Vomiting, Rapid onset of drunkenness, Speech problems. |
|
Stimulants and Hallucinogens/Rave/Club Drugs Amphetamines,
MDMA (Ecstasy), LSD, Cocaine |
Excited, Talkative, Hyperactive, Sweating, Tremor,
Hallucinations, Over Friendly, Overheating. |
|
Narcotics Morphine,
Heroin |
Constricted pupils, Sluggish, Confused, Slow shallow
breathing. |
Using the Good Guy - Bad Guy Routine to Deal With Drunks
You spot a solitary drunk who is making a pest of
themselves at the bar area. If they remain in the bar their behaviour will
become unpredictable in the anti-social direction. They will;
The drunk appears to have no friends that you can
appeal to in the first instance. Clear the immediate area of bottles, glasses,
ash trays or anything else that the drunk will possibly knock over on their way
out. Your first task is to try and establish the individuals name from any
source. After that, be prepared to constantly repeat a simple command that will
get the drunk off the premises. The conversation and routine will go something
like this.....
The Front. First approach the drunk and start to
draw their attention. Try talking at first and then use a light touch to their
forearm. 'Hello sir, it's time to go, come on, let's go home.'
Drunk, ' Who the fcuk are you? Piss off.'
The Front. 'Come on sir, time to go home, come on
with me now.'
Drunk. 'Fcuk off'
Note At
this stage, The Cover is now standing close to and slightly behind the drunk.
As close as necessary to draw the drunk's attention to the numerical strength
of the opposition about to separate him from his supply of electric soup.
The Front. 'Come along sir, time to go...No let
him be. Don't touch him, he's OK. You're OK sir, come on now.'
Note The
Front is drawing the drunk's attention to the bad guy who is breathing down his
neck. The front is offering the drunk the chance to go home in one piece. This
routine may have to be repeated several times with accompanying hand gestures
from the front to emphasize the presence of others.
An impasse will finally be reached when the drunk
fails to respond to the requests.
The Front throws up his hands in despair. 'I've tried
everything, he will not come out, I've tried everything'
The Cover. 'OK, get an arm each and walk him out'
At this stage, the drunk is walked out with a DS
on each arm, ready to respond to any physical resistance.
This routine has three clear aims.
Ronnie Gamble, the author of this article, is a
Control and Restraint Instructor. He also has a BSc.(Hons) in Social Psychology
and Sociology. At present he is researching into group behavior at social
events and also, planning a training programme for Door Supervisors and
Stewards.
E-mail me with your comments on this section,
along with your permission to publish them.handtohand22@hotmail.com